Frame Timeout: The length of time, in seconds, before a frame that has not been updated is considered dead. For 1/3 of this time the frame will appear correct, for the second 1/3rd it will fade to gray, and then it will fade out completely
So far in the course only static tf was used. When I started playing the mentioned setting and I stopped publishing map->table1 static frame, I noticed, that frames in RVIZ2 do not fade out.
I found this explanation:
Which beautifully explains, why will not static tf will ever fade out.
Because learner can be confused the fact that some of RVIZ2 settings “does not work” for static tf, I think, this explanation can be put into the material.